Turbo 13
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Post by Turbo 13 on Mar 16, 2006 22:04:07 GMT -5
Here are some mutation examples:
Domino (M) = Mutation resulting in ability to control probability causing her to have "good luck" and her opponents "bad luck."
Longshot (M) = Genetically engineered human with hollow bones and normal musculature giving him superhuman speed, agility and stamina. Mutation enables a form of probability alteration resulting in an unconscious shift of fortunate luck to himself thereby creating unfortunate luck for others or himself at a later date.
Able to read psychic emanations through physically touching either living beings or inanimate objects.
Scarlet Witch (M) = Mystically augmented mutation resulting in an ability to alter probabilities and create natural effects which seem magical in nature via "hex spheres" created of psionic force. Rudimentary knowledge of sorcery enabling the ability for greater control of her mutation. An affinity with substances of the natural and supernatural world.
Note: The Scarlet Witch's powers have about an 80% reliability factor which is determined by her physical and mental health. She is only able to cast her spells against objects and subjects within her immediate line of sight.
How about this. We make him one of the mutants that doesn't fight directly. He'd be better at covert kind of stuff. Give him the ability to alter probability to give himself "good" luck and his enemies "bad" luck. But to make things interesting, make it where if the "bad" luck isn't directed somewhere else soon enough. It doubles back twice as hard on him.
I think we should scrap the healing idea for the soul reason that it wouldn't go with the other powers. Each mutation needs to relate to the other. Healing doesn't have much to do with probability.
I think we should also give him the ability to read psychic emanations through physically touching either living beings or inanimate objects. Kind of like the Dead Zone guy. But not as powerful, just something that gives him an idea of what happened or might happen. It would be away for him to know how to alter the luck.
What do you think?
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Post by Mauser on Mar 17, 2006 20:52:24 GMT -5
I like it, expecially the bad luck coming back at him. That could make for some interesting incidences. He gets them out of troulbe, only to get them back in it again.
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Turbo 13
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Post by Turbo 13 on Mar 17, 2006 23:35:35 GMT -5
Alright everybody, I'm going to throw some more ideas out there. I figured instead of trying to come up with just the number of powers we'd need for the characters. We could just come up with a bunch of powers, and then pick from that the ones we'd use to make a team. That was we can have a balanced team.
Ok, here are the short versions for now. I'll be much more specific later:
1) Electrical powers (wait, it'll be original just give it a sec), but only to an extremely small degree. Has a robotic arm that has alien artificial intelligence in it that feeds off the electrcity
2) Wings, and other attributes that would go with a human who has the natural ability to fly. This would work well when it comes to having a problem hiding mutations.
3) Somebody with heightened senses, or maybe just really good eyes.
There are some ideas for now, I know that it may look like I'm going against what I said earlier about the originality thing. But the way I look at it is, it's impossible to come up with an original power and still be realistic. So the only way to really do it, is when you do come up with a power, just make sure the character has an original spin. Something that removes the cliche'. Like the beserker guy NOT being a muscular jock. That'd be intresting. Anyway, I'll be back later with more detail.
Thoughts?
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Turbo 13
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Post by Turbo 13 on Mar 17, 2006 23:43:00 GMT -5
I just realized that I never mentioned thing 2 from earlier. So here it is:
Alrighty, thing two:
The way mutant powers usually work.
With mutant powers, even though they can be anything, they tend to be already existing abilities that have been enhanced. Or something that is altered on a genetic level.
Instead of having an alien that gains power from the sun, or a guy who gains power from a ring. These guys get the power from themselves.
Now, a mutant may be able to gain power from the sun, but the sun's not the cause of their power, just their battery.
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Turbo 13
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Post by Turbo 13 on Mar 18, 2006 3:02:08 GMT -5
I'm back, and I have a little more detail to add.
For the electrical guy. Here's some characters to get an idea of their power from:
Nahrees (M) - Terrigen Mist induced mutation enabling the ability to generate and control high-voltage electricity.
Surge (M) - Mutation resulting in an ability to absorb ambient electricity and channel it into bursts of superhuman speed and electrostatic discharges.
Electro (M) - Electromagnetically altered human able to generate, absorb, store, direct and control great amounts of electricity without suffering any physical harm to himself.
Ok, take those and tweak them like this.
Mutation resulting in an ability to absorb ambient electricity and channel it into electrostatic discharges. Normally, this would be a little far fetched if the person was able to control large amounts of electricity. But I'm changing it to make it more realistic.
The normal human body already generates small amounts of electricity on it's own. The mutation only amplifies that to a more powerful point. I'm making it realistic by keeping the electricty that can be created to a small amount. Still much larger than a normal human's ability, but still small enough to where the only thing that can really be done is drain electricity, displace electricity, and concentrate it into small electostatic discharges.
Also, after using these electricial powers he becomes very tired. To the point to where he's about to pass out. And he can't recover from just recharging using electricity. His body works like an electrical conductor, but his own personal energy doesn't come from electricity. He can't recharge himself and be perfectly fine. In fact, the more he displaces electricity, the weaker he becomes. What it comes down too is just good old fashioned rest.
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Now for the really good part, but it's kind of late so I wont get into too much detail.
I'll just sum it up for you: Robotic arm possessing cybernetic intelligence, that feeds off of the extra electricity that my character gives off.
I'll go into more detail later.
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Any thoughts? Anyone? Comments welcome, character ideas especially welcome. I'm taking all I can get, and then we can tweak until we have a well balanced team.
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Post by Blue Lantern on Mar 19, 2006 21:39:36 GMT -5
A character like Angel form x-men, but with thin metal wings that can be bent according to his thoughts, allowing him to defend himself by deflecting projectiles and also slicing and dicing enemies. He would also use a spear of a similar metal alloy, that (maybe?) can be bent and unbent at will as well.
Thoughts?
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Post by Mauser on Mar 19, 2006 22:19:40 GMT -5
And while you look for that, I'll throw in a few more things:
Characters you've already elaborated nicely done: - Berserker - Electro - Lucky
Character ideas yet to be elaborated on: - Bone - Nanite - Genius - Wing - Druggy - Sense - Combat
There you go, have at it.
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Turbo 13
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Post by Turbo 13 on Mar 22, 2006 19:26:54 GMT -5
Yeah...I realized I was making things way too complicated. So I just decided that instead of doing all of that "power level" stuff, I'll just elaborate on the last thing Mauser posted. And as far as the "lucky" guy goes, Mauser feel free to find a realistic explanation for that, cause I can't.
Seperate Powers:
Heightened Intelligence: Someone who gains extra intelligence. Would probably end up building gadjets that would help the team. And I'm also a fan of the photographic memory, so that'd be cool to have.
Electricity: Unlike wind, water, earth, and fire; electricity is an element that has a closer connection to the human body that you would think. The human body constantly creates small electrical impulses, so a mutant with small electrical powers wouldn't seem as far fetched as another type of power. If we did do this power, I would think the person with it may have certain control issues involving the power. It would make things more interesting and give him a reason to have to wear special gloves to help him control his power.
Sense: Has different types of vision, super hearing, and enhanced sense of smell. I'm also toying with the idea of them having the ability to sense events and have psychic visions through touch. Kind of like the Dead Zone guy, but to a much smaller degree. I would think they'd only have visions if they touched an object that had been used during times of extreme emotion. Like a murder weapon or something.
Mental: This guy would be a little off his rocker from time to time. His parents were habitual drug users and he was taken from them and put up for adoption right after birth. He can control various chemical glands in his body. Giving himself the ability to speed up and slow down his metabolism; thusgiving him the abilit to drown out pain as well. I also think it would be cool if he could speed up his mind or awareness of the things around him to the point to where he sees everything in slow motion. His body would still move the speed of everyone elses, but he'd be able to see it in hyper speed.
Berserker: From what BL's said he'd have the ability to go "manic" in away and just rip through people. I like this idea and I have a few thoughts on how we could use this in the story.
Bone: Someone with the ability to increase the growth of their bone structure to the point where bone would actually start to protrude from certain locations on the body. Like the knuckles, elbows, shoulders, and knees.
Wing: Someone with natural wings, low body fat, and a body adapted for flight. Such as the hollow bones, and eyes adapted for wing resistance and high speed travel.
Combat: Someone who is naturally good at fighting, and enhanced reflexes. Preferably with previous training. I have an idea involving how they could have been captured by the government and broken free by the team.
Amphibious: Someone who is very..."aquatic" I guess would be the term. They can hold their breath for long periods of time. That, coupled with the ability to absorb ambient oxygen from the water arond tehm, would give them the ability to swim under water for long periods of time. Their body would also be adapted to withstand extreme preasures. Healing would also make sense with this character since most amphibions have exceptional healing factors.
Reptilian: Someone who can be cold blooded, and has reptillian senses and abilities. Like heightened smell, taste, and vision. Also probably a healing factor. Maybe some chamelion qualities as well.
I have a few ideas involving BL's character and a possible reptillian character. This would make a good first storyline for after out characters get their powers.
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Turbo 13
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Angry Monkey
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Post by Turbo 13 on Mar 22, 2006 19:28:08 GMT -5
I'm thinking it would make sense to take the different powers and combine them into a handful of characters. Like giving one character extra intelligence and electrical abilities. Something like that, thoughts?
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Post by Mauser on Mar 22, 2006 19:45:37 GMT -5
I'm favoring these at the moment: Amphibious/Sense, Wing/Combat, Bone/Berserker/Combat, Reptiallian/Sense/Combat, Intellegence/Electricity, and Mental/Sense.
Oh, by the way. How are we going to do this backstory? And how many are going to be on the team? I just figured if we're almost done with the powers part of this we may want to hit on some other topics.
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Turbo 13
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Post by Turbo 13 on Mar 22, 2006 23:42:01 GMT -5
Well, I haven't really put much thought into an actual story structure yet. But I do have a few ideas involving the characters. And just some random ideas, I guess I'll lay those out there and see what everyone thinks.
Character Ideas:
Bone/Berserker/Combat: My idea was this, when he first gets his power, or when it first starts to heavily manifest itself, he goes to the hospital. Basically because the rapid growth of random bones could be very dangerous to a person's organs. While he's there he gets taken into the custody of an organization that tries to take control of him.
Over the course of events (like I said, basic ideas. I don't know what would happen between this time.)
Later, when the rest of the guys go to help him. They break him free, but it turns out to not be such a negative event. He was taken against his will, and they did run unauthorized tests on him. But, in the end, if it wasn't for all of this, then he wouldn't have gained control of his powers. Because after the abduction, he can control the growth of his bone. And he's been subliminally trained in CQC (close quarters combat).
Well, that's one idea. Another idea that could parallel with that is this: While they're there they find another guy, the reptillian one, who was abducted earlier (maybe, it doesn't have to be earlier) and they've really been running tests on him. They break him free too, but he's unconscious for much longer. When they let him free, he's the most dangerous of them all, because not only has he been trained much longer. He can control his reptilian growth. Which gives him retractable claws, a chamelion-like ability to change the color of his skin, and thermal vision. All of this along with the fact that he was already an aggresive person, and the fact that he thinks he's a freak and blames the people who saved him for it. He thinks that if he'd stayed with the organizaton then they could have cured him. So he'd be one of the first villians.
Well, that's an idea for that...thoughts?
...Now for another thought.
Personally, I'm a fan of characters having powers that gradually get more and more powerful. It's fun in my opinion. This is where my idea on how they get their powers come in.
One idea is that something happens involving radiation or whatever (nuclear plant exploding or something) and their powers slowly begin to manifest. The smart guy realizes through testing each of them that they all have the "mutant gene" and that it only manifested itself now because of the radiation. That's why they were mutated, others became sick, and some people seemed completely unharmed. Their powers also seem to be slightly connected to their own hobbies anyway. But his theory on this is that if one of them was already a natural at aquatic sports, it's not the aquatic sports that gave them their mutation of being amphibious, it's their mutation that made them intrested in aquatic sports to start with.
There are various directions that can be taken with this, one is that they all mutated from the exposure. Another is that some of them were exposed to the radiation and are mutating faster than others (bone, electrical, and wing) while others that weren't at the "bulk" of the blast are not mutating as fast as the others.
Thoughts?
Also, I know that I have been trying to keep these powers as realistic as possible, but they don't have to stay that way for ever. The main thing I was shooting for is that I didn't think it would be right for some teenager to miraculously gain the abilities like Superman, or The Flash, and not have any reason for it.
But they can start off small and realistic and grow into something fantastic. Like the electrical guy, he could eventually gain super-speed. But that would make a some of amount of sense because of the gradual evolution involing electricity. Just like the amphibious person could eventually grow gills. Or the Mental person could eventually gain the ability to excellerate his mind so far that he could attain astral projection. See what I mean?
But before I get any further into this topic I think we need to come up with the set roster of powers and then we can further this discussion.
Thoughts?
Finally, to the characters.
For starters, I was thinking that the main characters of the story could all have the similarity that they all go to the same high school. And all of their powers appear to be somewhat realistic advancements of human evolution/mutation. That doesn't mean that there couldn't be other characters later, say genetically engineered ones, that could have more fantastic powers. Because that's the glory of having a character that's been genetically engineered, there are more possiblities. The main characters only have natural mutation/evolution, while the genetically modified ones would have a reason to be able to shoot beams of energy from their eyes or whatever.
Also, all the characters don't have to be introduced at once. The story could start off with 4 or 5 and then more could be introduced over time.
As far as the team number, I there should definately be more than three. Even from the beginning. Once again though, I think we need to get a bead on the powers first. Then we can assign the powers to the characters.
But there is one thing I do know I'd like to see. A semi-intelligent character, someone that used to be an outcast, someone who could work as the comic relief, someone who is somewhat serious, and someone who is their age but it also their enemy. Like maybe the reptilian guy.
I could also appreciate the irony of the outcast being the one with the most profound or attention getting abilities, like wings.
Thoughts?
And one last thing, here are my ideas for power grouping. I'll also put what gender I think would work.
(Male)Intellegence/Electricity(photographic memory, and naturally good at electronics)
(Male)Bone/Berserker/Combat(the combat coming from the subliminal trainging)
(Female)Amphibious/Sense(only certain senses though)
(Female)Wing/Combat(the combat not being part of the mutation, just a natural skill)
(Male)Mental/Sense(only certain senses that would co-incide with the ability to accellerate the mind and metabolism of the body)
(Male)Reptiallian/Sense/Combat(the reptiallian, and some senses being natural. the rest being genetically engineered by whatever organization captured him.)
Before you say anything, I realize this is only five characters. And one of them would be evil, so that would make it really four. This is just the starting number, there's nothing saying that they couldn't come across more mutants later. In fact I think that would be awesome, I just think this should be the core group. The others could be like guest stars, or have their own spin-off side-stories to work with. The mutants that come into the story later could also have more fantastic powers, since they wouldn't have gained their powers in the same way as our core group.
Also, there's always the possibility that not every main character has to have a power. There can always be a brother/sister/boyfriend/girlfriend/associate/parent that could be involved.
Thoughts?
Well, that's it for now. I'm going to go let my brain rest, but before I do I want to remind everyone of one thing. Even though this RPG would be about teenagers with powers, I still want to incorporate normal high school life into this. Once again, adding to the realism (man I bet you're all getting tired of that phrase.)
Well, I'm off. Thoughts on any of this?
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Post by Mauser on Mar 23, 2006 1:19:15 GMT -5
I like the idea of the photographic memory too, but what do you think of maybe giving the Mental/Sense guy the photographic memory and just letting the electic/intelligent guy have normal computerized intelligence. With him being electrionically inclined in more way than one, he could just have the ability to look it up. I think it'd be cooler to have someone who doesn't have constant access to information with the photographic memory. Otherwise the electric guy would get to smart for his own good.
I'd also like to hear everyone's thoughts on the evolution of these powers, and how they could get gradually stronger and more vercitile.
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Post by Blue Lantern on Mar 23, 2006 19:57:33 GMT -5
All of your ideas sound great, especially with the power evolution. The powers start at this initial level and the people gradually become more adept at utilizing these powers and the powers then begin to grow in ability. (ie bone can become denser as the powers get stronger, allowing him to make lighter sets of bone armor, and hence, stronger as a whole)
In this manner, we could set it up for the characters to eventually reach the superman/flash level of heroism, maybe at a later point in their lives.
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Turbo 13
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Angry Monkey
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Post by Turbo 13 on Mar 23, 2006 21:32:50 GMT -5
Exactly, I couldn't have said it better myself.
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Post by Mauser on Mar 24, 2006 1:04:37 GMT -5
Well, I guess it's time to get more specific with the characters.
4 guys and 2 girls
Guys:
Scott - Electric/Intelligence
Jack - Mental/Sense
(Blue Lantern's Character) - Berserker/Bone
(bad guy) - Reptilian
Girls:
Elizabeth - Amphibian
April - Wing
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